Ben Simmons is a designer based in New York City whose work explores the juncture of graphic, experiential, and spatial design. Ben is currently working with James Harb Architects on spatial design and with select clients on digital and print projects. His previous experience includes work with LS3P Associates, 505 Design Cooper Carry, the IDRL at UNC Charlotte's School of Architecture, New York City Public Schools, Equinox, and various freelance projects.
He is currently open for commissions and freelance!
MYCO-CRETE
Sustainable Industrial Design, Architecture
Each time a construction crew breaks ground on a building, 30% of the materials brought to the site will end up as waste. Amongst the most common of these materials is a surplus on concrete. In many underprivileged parts of the world, this is the most accessible and cost-effective building material. With 85% of all construction and demolition waste being concrete, there is a need to reduce this environmental impact.
A PLASTIC FABRICATION
OF THE CONTINGENT
Experiential Design, 3D Graphics
A Plastic Fabrication of The Contingent challenges the types of connections that happen between a building and its context. Throughout the project we focused on the users experience and how the user would move throughout the building.
HERCULES
Experiential Design, Fabrication, 3D Graphics
Hercules is a design project that aims to re-imagine a user's (or occupant's) spatial experience through a set of interventions on an existing building. The site of the project is in Charlotte, NC, occupying an existing brick building envelope. Designers were tasked with creating new space for retail and office use.
BRICK SCALE
Material Research, Sustainabilit, Fabrication, Experiential Design
This is a brick project, but as opposed to other architectural design projects, this one is about a single brick design and its impact on a sustainable design solution.
SJNOBERG
Architectural Design, Experiential Design, Branding and Graphic Design
There is a place that exists completely void of the technology that has consumed people today. We are all “media people”. We experience things through a technological medium that seems to take precedent over our real world interactions. Interactions through media exist as tiny threads in an ever-changing and constantly multiplying web of communications; they are intersections that don’t intersect. Real intersection can happen when there is a lack of this type of communication.
Leave your devices behind you, and you will find yourself in a new place. A place that is embedded in its landscape, one that is designed for movement. Interactions happen in all types of spaces, from a capsule that holds only a single human body to an entire Icelandic mountain range that does not seem to end. The architecture of this place is functional, yet it stimulates a desire to be disordered, without direction. It is an architecture that operates on its own terms.
MERGEN
Product Design, Interaction Design, Graphic Design
Mergen is an AI-Powered college application platform that helps users apply to higher education. The task is to design a home site that allows future users to sign up for the product pre-launch.
As a design intern, I was tasked with researching potential users and how they might navigate similar sites used for similar products. Once conducting the research, I began to diagram possible user flows and navigation paths across the site.
EXPERIENCE
James Harb Architects
Junior Designer
May 2025-Current
Atelier Pagnamenta Torriani
Junior Designer
August 2024-May 2025
Mergen
Product Design Intern
May 2024-August 2024
IDRL
Graduate Design Researcher
August 2022-May2024
505 Design Cooper Carry
Design Intern
June 2023-August 2023
LS3P Associates
Design Intern
May 2021-August 2022
SKILLS
Adobe Creative Suite
Rhino 3D
V-Ray
AutoCAD
SketchUp
3DS Max
Spline 3D
Touchdesigner
Blender
Fabrication (wood, metal, 3D Printing)
AWARDS
UNC Charlotte Graduate Design Research Scholarship
2022
SoA Excellence in Design Exploration
2024
SoA Excellence in Digital Design
2022